Sun 17 Apr 2016
A few Arcane Legends pieces.
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Sun 17 Apr 2016
Posted by admin under Professional
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Fri 12 Feb 2016
Posted by admin under Prototypes
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Couple of prototype characters I modeled/textured.
These were fun and would have had a lot of character in the animations.
Share on FacebookSun 10 Jan 2016
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This is a character I started recently based on a prototype concept. Blockout is basically done, ready to go into high poly/sculpt stage now. There are some proportional things I’m looking at changing like the eye-size, and tweaking her posture. Still wondering if I want to keep the wrench head end on her “bat” or stick more with just a straight up sci-fi baseball bat. The wrench fits with her gearhead/scavenger trait, so I like that.
Share on FacebookSun 10 Jan 2016
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It’s been awhile! Here’s a character based off a friend/past-coworker of mine, done as a prototype asset for a cancelled project. It was modeled in Maya, sculpted in zBrush, and textured in 3dCoat. Was created as a mobile spec, diffuse/spec maps only. Thinking about going back and doing up a more current gen version using pbr and all that, along with putting more love into the texturing.
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Mon 6 Feb 2012
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Sun 5 Feb 2012
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Texturing progress! Got some more tweaking and fixing to do, but should be done soon! Unlit textures in maya viewport. I’ll probably rig it next and then come back to polish everything up.
Share on FacebookMon 30 Jan 2012
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Smoothing groups done, and UVs just need to be laid out. Will probably start texturing tomorrow if I get time. 2500 Tris for the character, just under 500 for the sword and shield.
Share on FacebookMon 30 Jan 2012
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Here’s where I sit with the model. Target is 2500 Tris + 512 texture for the character and 500 Tris + 256 texture for the sword and shield. Just a minor bit of optimization left on the character, and then it’s onto UVs and textures.
Share on FacebookWed 25 Jan 2012
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Time for a quickie character before I move onto something much more involved. Looking to go low-poly + hand painted textures with this one since I’ve been doing a lot of that lately.
Share on FacebookTue 23 Aug 2011
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