Here’s a few things I did on Arcade Legends during my brief stint at Spacetime.

AL

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Couple of prototype characters I modeled/textured.

MagicAnimals

 

These were fun and would have had a lot of character in the animations.

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This is a character I started recently based on a prototype concept.  Blockout is basically done, ready to go into high poly/sculpt stage now.  There are some proportional things I’m looking at changing like the eye-size, and tweaking her posture.  Still wondering if I want to keep the wrench head end on her “bat” or stick more with just a straight up sci-fi baseball bat.  The wrench fits with her gearhead/scavenger trait, so I like that.

engineer_wip

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It’s been awhile!  Here’s a character based off a friend/past-coworker of mine, done as a prototype asset for a cancelled project.  It was modeled in Maya, sculpted in zBrush, and textured in 3dCoat.  Was created as a mobile spec, diffuse/spec maps only.  Thinking about going back and doing up a more current gen version using pbr and all that, along with putting more love into the texturing.

Dogetrooper_Model

 

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Got him rigged up, now time to finish off the textures and call it done.

 

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Texturing progress!  Got some more tweaking and fixing to do, but should be done soon!  Unlit textures in maya viewport.  I’ll probably rig it next and then come back to polish everything up.

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Smoothing groups done, and UVs just need to be laid out.  Will probably start texturing tomorrow if I get time.  2500 Tris for the character, just under 500 for the sword and shield.

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Here’s where I sit with the model.  Target is 2500 Tris + 512 texture for the character and 500 Tris + 256 texture for the sword and shield.  Just a minor bit of optimization left on the character, and then it’s onto UVs and textures.

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Time for a quickie character before I move onto something much more involved.  Looking to go low-poly + hand painted textures with this one since I’ve been doing a lot of that lately.

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Well folks, decided to finally finish this dude.  🙂

Post-mortem to follow soon.

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