Mon 6 Feb 2012
Rigged.
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Mon 6 Feb 2012
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Sun 5 Feb 2012
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Texturing progress! Got some more tweaking and fixing to do, but should be done soon! Unlit textures in maya viewport. I’ll probably rig it next and then come back to polish everything up.
Share on FacebookMon 30 Jan 2012
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Smoothing groups done, and UVs just need to be laid out. Will probably start texturing tomorrow if I get time. 2500 Tris for the character, just under 500 for the sword and shield.
Share on FacebookMon 30 Jan 2012
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Here’s where I sit with the model. Target is 2500 Tris + 512 texture for the character and 500 Tris + 256 texture for the sword and shield. Just a minor bit of optimization left on the character, and then it’s onto UVs and textures.
Share on FacebookWed 25 Jan 2012
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Time for a quickie character before I move onto something much more involved. Looking to go low-poly + hand painted textures with this one since I’ve been doing a lot of that lately.
Share on FacebookFri 20 Jan 2012
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Just a minor art dump from the game I’m working on right now. Running in shiva3d on the iphone and ipad. Will hopefully get some gameplay vids up soon as well.
Share on FacebookTue 23 Aug 2011
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Fri 10 Jun 2011
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Looking to finish the hi-poly this weekend. Here’s his mechanical duck buddy that will deploy out of his belt buckle. It will emit light to help support dancing!
Then we have the hi-poly. Still got a few things left to refine and finish, but it should be done soon, and then on to low poly and textures! I’ve got lots of ideas on how I want to animate the lights and holographic bits on him, but not sure when I will get around to that. Will give me a good chance to get deeper into unreal’s materials.
Share on FacebookFri 27 May 2011
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Back on this thing, finishing up the hi-poly. Then on to baking and texturing, yay.
Share on FacebookTue 19 Apr 2011
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Got busy with some life stuff such as job searching and art tests, but back to working on this for the brawl comp. I think I’ll move onto sculpting his head/body and clothes to try to push myself forward. Don’t want to get bogged down on the hard surface stuff right now.
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