Author Archive

Sunday, April 17th, 2016

A few Arcane Legends pieces.

Here’s a few things I did on Arcade Legends during my brief stint at Spacetime. Share on Facebook

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Friday, February 12th, 2016

Magic Animals

Couple of prototype characters I modeled/textured.   These were fun and would have had a lot of character in the animations. Share on Facebook

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Sunday, January 10th, 2016

New character!

This is a character I started recently based on a prototype concept.  Blockout is basically done, ready to go into high poly/sculpt stage now.  There are some proportional things I’m looking at changing like the eye-size, and tweaking her posture.  Still wondering if I want to keep the wrench head end on her “bat” or […]

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Sunday, January 10th, 2016

Dogetrooper

It’s been awhile!  Here’s a character based off a friend/past-coworker of mine, done as a prototype asset for a cancelled project.  It was modeled in Maya, sculpted in zBrush, and textured in 3dCoat.  Was created as a mobile spec, diffuse/spec maps only.  Thinking about going back and doing up a more current gen version using […]

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Monday, February 6th, 2012

Rigged.

Got him rigged up, now time to finish off the textures and call it done.   Share on Facebook

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Sunday, February 5th, 2012

A hero emerges

Texturing progress!  Got some more tweaking and fixing to do, but should be done soon!  Unlit textures in maya viewport.  I’ll probably rig it next and then come back to polish everything up. Share on Facebook

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Monday, January 30th, 2012

Welcome….to Medieval Times!

Smoothing groups done, and UVs just need to be laid out.  Will probably start texturing tomorrow if I get time.  2500 Tris for the character, just under 500 for the sword and shield. Share on Facebook

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Monday, January 30th, 2012

Adventurer Model WiP

Here’s where I sit with the model.  Target is 2500 Tris + 512 texture for the character and 500 Tris + 256 texture for the sword and shield.  Just a minor bit of optimization left on the character, and then it’s onto UVs and textures. Share on Facebook

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Wednesday, January 25th, 2012

Adventurin’

Time for a quickie character before I move onto something much more involved.  Looking to go low-poly + hand painted textures with this one since I’ve been doing a lot of that lately. Share on Facebook

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Tuesday, August 23rd, 2011

Duckin’ Around for the last time.

Well folks, decided to finally finish this dude.  🙂 Post-mortem to follow soon. Share on Facebook

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