W.I.Ps


Started a new character this week for the polycount BRAWL competition.  The theme is to choose an existing fighting game character and re-invent them however we see fit.  I chose Duck King from the Fatal Fury series and am going futuristic with him.
Here’s the concept I’m working from:
Here’s the rough blockout to get my shapes and proportions down:
And here’s a quick paintover of a rough head sculpt to make sure I’m heading in the right direction:
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Here’s this week’s workshop assignment.  I was actually supposed to have the thumbnails and rough done for last week’s class, but due to a crap week it didn’t get done.  That means I had to get that stuff+the final coloring done for this week, and I had an art test to finish at the beginning of the week.  So, it’s been a rush to get it done. 

The theme was to re-design a wizard of oz character.  I chose Glinda, as I thought this would be a good challenge for me.

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Here are my final submissions for the gameartisans.org sackboy mini-competition.  They’re not due ’til monday at midnight, but I’m calling them done.  I’ll wait to submit to give myself some fresh eyes tomorrow just to make sure nothing needs fixing.

For anyone that doesn’t know what this comp. was about, the idea was to make a custom sackboy dressed up as some other character.  Sackboys are the main characters in one of my favorites, little big planet, and a large part of the game’s appeal is customizing your character with costumes.  I chose to dress the sackboy as Grunt, which is a character from another one of my favorite games, Mass Effect 2.

My layouts are styled after the official mass effect 2 wallpapers that were released to promote the game.  I felt like this was fitting and worked well with the fabric material overlays.

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Another one that was quite different from the last.  Very interesting to analyze a film that is color graded heavily with blue/green.

1 hr

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One of my favorite shots ever?  This one was a challenge to capture the subtle color changes, and I screwed some of the proportions pretty badly.  Oh well!  I feel like I still captured the mood pretty well, which is the point.

1 hr

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This was definitely the most difficult so far regarding subject matter, but I felt comfortable doing it due to the earler studies I did.  It was interesting looking at an area that looks blue, and finding it wasn’t really the color I thought it would be.

1 hr

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This one was fun as it was quite different from the last.  Was interesting to see where the colors fell within the saturation range, and how the dark nature of the image affected how light the lights were.

45 minutes

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Here’s my first piece of homework for the concept art workshop I’m taking.  This week we’re doing film studies and it’s a 1 hr study from 3:10 to Yuma.

I’ll probably try to keep them all to about an hour.

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Time to rig and figure out how I’m going to present him for the competition.

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I feel like I’m just spamming updates at this point, but oh well. 

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