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<channel>
	<title>Jason Young-Game Artist</title>
	<atom:link href="http://www.artofyoung.com/blog/?feed=rss2" rel="self" type="application/rss+xml" />
	<link>http://www.artofyoung.com/blog</link>
	<description>This blog is a work in progress</description>
	<lastBuildDate>Mon, 06 Feb 2012 18:00:48 +0000</lastBuildDate>
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		<item>
		<title>Rigged.</title>
		<link>http://www.artofyoung.com/blog/?p=196</link>
		<comments>http://www.artofyoung.com/blog/?p=196#comments</comments>
		<pubDate>Mon, 06 Feb 2012 18:00:48 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[W.I.Ps]]></category>

		<guid isPermaLink="false">http://www.artofyoung.com/blog/?p=196</guid>
		<description><![CDATA[Got him rigged up, now time to finish off the textures and call it done. &#160; Share on Facebook]]></description>
			<content:encoded><![CDATA[<p>Got him rigged up, now time to finish off the textures and call it done.</p>
<p><a href="http://www.artofyoung.com/images/hero_01.jpg"><img class="alignnone" src="http://www.artofyoung.com/images/hero_01.jpg" alt="" width="596" height="508" /></a></p>
<p>&nbsp;</p>
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		</item>
		<item>
		<title>A hero emerges</title>
		<link>http://www.artofyoung.com/blog/?p=189</link>
		<comments>http://www.artofyoung.com/blog/?p=189#comments</comments>
		<pubDate>Mon, 06 Feb 2012 01:13:04 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[W.I.Ps]]></category>

		<guid isPermaLink="false">http://www.artofyoung.com/blog/?p=189</guid>
		<description><![CDATA[Texturing progress!  Got some more tweaking and fixing to do, but should be done soon!  Unlit textures in maya viewport.  I&#8217;ll probably rig it next and then come back to polish everything up. Share on Facebook]]></description>
			<content:encoded><![CDATA[<p>Texturing progress!  Got some more tweaking and fixing to do, but should be done soon!  Unlit textures in maya viewport.  I&#8217;ll probably rig it next and then come back to polish everything up.</p>
<p><a href="http://www.artofyoung.com/images/hero_texture_wip.jpg"><img class="alignnone" src="http://www.artofyoung.com/images/hero_texture_wip.jpg" alt="" width="681" height="483" /></a></p>
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		<item>
		<title>Welcome&#8230;.to Medieval Times!</title>
		<link>http://www.artofyoung.com/blog/?p=185</link>
		<comments>http://www.artofyoung.com/blog/?p=185#comments</comments>
		<pubDate>Tue, 31 Jan 2012 03:55:26 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[W.I.Ps]]></category>

		<guid isPermaLink="false">http://www.artofyoung.com/blog/?p=185</guid>
		<description><![CDATA[Smoothing groups done, and UVs just need to be laid out.  Will probably start texturing tomorrow if I get time.  2500 Tris for the character, just under 500 for the sword and shield. Share on Facebook]]></description>
			<content:encoded><![CDATA[<p>Smoothing groups done, and UVs just need to be laid out.  Will probably start texturing tomorrow if I get time.  2500 Tris for the character, just under 500 for the sword and shield.</p>
<p><a href="http://www.artofyoung.com/images/adventurer_model_finished.jpg"><img class="alignnone" src="http://www.artofyoung.com/images/adventurer_model_finished.jpg" alt="" width="743" height="522" /></a></p>
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		<item>
		<title>Adventurer Model WiP</title>
		<link>http://www.artofyoung.com/blog/?p=181</link>
		<comments>http://www.artofyoung.com/blog/?p=181#comments</comments>
		<pubDate>Mon, 30 Jan 2012 18:06:41 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[W.I.Ps]]></category>

		<guid isPermaLink="false">http://www.artofyoung.com/blog/?p=181</guid>
		<description><![CDATA[Here&#8217;s where I sit with the model.  Target is 2500 Tris + 512 texture for the character and 500 Tris + 256 texture for the sword and shield.  Just a minor bit of optimization left on the character, and then it&#8217;s onto UVs and textures. Share on Facebook]]></description>
			<content:encoded><![CDATA[<p>Here&#8217;s where I sit with the model.  Target is 2500 Tris + 512 texture for the character and 500 Tris + 256 texture for the sword and shield.  Just a minor bit of optimization left on the character, and then it&#8217;s onto UVs and textures.</p>
<p><a href="http://www.artofyoung.com/images/adventurer_model.jpg"><img class="alignnone" src="http://www.artofyoung.com/images/adventurer_model.jpg" alt="" width="661" height="444" /></a></p>
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		<item>
		<title>Adventurin&#8217;</title>
		<link>http://www.artofyoung.com/blog/?p=176</link>
		<comments>http://www.artofyoung.com/blog/?p=176#comments</comments>
		<pubDate>Thu, 26 Jan 2012 06:03:54 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[W.I.Ps]]></category>

		<guid isPermaLink="false">http://www.artofyoung.com/blog/?p=176</guid>
		<description><![CDATA[Time for a quickie character before I move onto something much more involved.  Looking to go low-poly + hand painted textures with this one since I&#8217;ve been doing a lot of that lately. Share on Facebook]]></description>
			<content:encoded><![CDATA[<p>Time for a quickie character before I move onto something much more involved.  Looking to go low-poly + hand painted textures with this one since I&#8217;ve been doing a lot of that lately.</p>
<p><a href="http://www.artofyoung.com/images/adventurer.jpg"><img class="alignnone" src="http://www.artofyoung.com/images/adventurer.jpg" alt="" width="742" height="514" /></a></p>
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		<item>
		<title>Duckin&#8217; Around for the last time.</title>
		<link>http://www.artofyoung.com/blog/?p=163</link>
		<comments>http://www.artofyoung.com/blog/?p=163#comments</comments>
		<pubDate>Wed, 24 Aug 2011 05:34:19 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Personal]]></category>
		<category><![CDATA[W.I.Ps]]></category>

		<guid isPermaLink="false">http://www.artofyoung.com/blog/?p=163</guid>
		<description><![CDATA[Well folks, decided to finally finish this dude.  Post-mortem to follow soon. Share on Facebook]]></description>
			<content:encoded><![CDATA[<p>Well folks, decided to finally finish this dude.  <img src='http://www.artofyoung.com/blog/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p><a href="http://www.artofyoung.com/images/dk_02.jpg"><img class="alignnone" title="duck_final" src="http://www.artofyoung.com/images/dk_02.jpg" alt="" width="600" height="560" /></a></p>
<p>Post-mortem to follow soon.</p>
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		<item>
		<title>Duckin&#8217;</title>
		<link>http://www.artofyoung.com/blog/?p=155</link>
		<comments>http://www.artofyoung.com/blog/?p=155#comments</comments>
		<pubDate>Fri, 10 Jun 2011 23:49:44 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[W.I.Ps]]></category>

		<guid isPermaLink="false">http://www.artofyoung.com/blog/?p=155</guid>
		<description><![CDATA[Looking to finish the hi-poly this weekend.  Here&#8217;s his mechanical duck buddy that will deploy out of his belt buckle.  It will emit light to help support dancing! Then we have the hi-poly.  Still got a few things left to refine and finish, but it should be done soon, and then on to low poly [...]]]></description>
			<content:encoded><![CDATA[<p>Looking to finish the hi-poly this weekend.  Here&#8217;s his mechanical duck buddy that will deploy out of his belt buckle.  It will emit light to help support dancing!</p>
<p><a href="http://www.artofyoung.com/images/duck.jpg"><img class="alignnone" title="duck" src="http://www.artofyoung.com/images/duck.jpg" alt="" width="480" height="224" /></a></p>
<p>Then we have the hi-poly.  Still got a few things left to refine and finish, but it should be done soon, and then on to low poly and textures!  I&#8217;ve got lots of ideas on how I want to animate the lights and holographic bits on him, but not sure when I will get around to that.  Will give me a good chance to get deeper into unreal&#8217;s materials.</p>
<p><a href="http://www.artofyoung.com/images/dk_hipoly.jpg"><img class="alignnone" title="dk_wip" src="http://www.artofyoung.com/images/dk_hipoly.jpg" alt="" width="480" height="372" /></a></p>
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		</item>
		<item>
		<title>Let&#8217;s dance.</title>
		<link>http://www.artofyoung.com/blog/?p=149</link>
		<comments>http://www.artofyoung.com/blog/?p=149#comments</comments>
		<pubDate>Sat, 28 May 2011 03:06:58 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[W.I.Ps]]></category>

		<guid isPermaLink="false">http://www.artofyoung.com/blog/?p=149</guid>
		<description><![CDATA[Back on this thing, finishing up the hi-poly.  Then on to baking and texturing, yay. Share on Facebook]]></description>
			<content:encoded><![CDATA[<p>Back on this thing, finishing up the hi-poly.  Then on to baking and texturing, yay.</p>
<p><a href="http://www.artofyoung.com/images/dk_hipoly.jpg"><img class="alignnone" title="dk" src="http://www.artofyoung.com/images/dk_hipoly.jpg" alt="" width="469" height="378" /></a></p>
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		<item>
		<title>Still Brawlin&#8217;</title>
		<link>http://www.artofyoung.com/blog/?p=145</link>
		<comments>http://www.artofyoung.com/blog/?p=145#comments</comments>
		<pubDate>Wed, 20 Apr 2011 05:18:01 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Personal]]></category>
		<category><![CDATA[W.I.Ps]]></category>

		<guid isPermaLink="false">http://www.artofyoung.com/blog/?p=145</guid>
		<description><![CDATA[Got busy with some life stuff such as job searching and art tests, but back to working on this for the brawl comp.  I think I&#8217;ll move onto sculpting his head/body and clothes to try to push myself forward.  Don&#8217;t want to get bogged down on the hard surface stuff right now. Share on Facebook]]></description>
			<content:encoded><![CDATA[<p>Got busy with some life stuff such as job searching and art tests, but back to working on this for the brawl comp.  I think I&#8217;ll move onto sculpting his head/body and clothes to try to push myself forward.  Don&#8217;t want to get bogged down on the hard surface stuff right now.</p>
<p><a href="http://www.artofyoung.com/images/dk_stillgoing.jpg"><img class="alignnone" title="dk" src="http://www.artofyoung.com/images/dk_stillgoing.jpg" alt="" width="446" height="410" /></a></p>
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		<title>BRAWL entry</title>
		<link>http://www.artofyoung.com/blog/?p=137</link>
		<comments>http://www.artofyoung.com/blog/?p=137#comments</comments>
		<pubDate>Mon, 28 Mar 2011 22:24:23 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[W.I.Ps]]></category>

		<guid isPermaLink="false">http://www.artofyoung.com/blog/?p=137</guid>
		<description><![CDATA[Started a new character this week for the polycount BRAWL competition.  The theme is to choose an existing fighting game character and re-invent them however we see fit.  I chose Duck King from the Fatal Fury series and am going futuristic with him. Here&#8217;s the concept I&#8217;m working from: Here&#8217;s the rough blockout to get [...]]]></description>
			<content:encoded><![CDATA[<div>Started a new character this week for the polycount BRAWL competition.  The theme is to choose an existing fighting game character and re-invent them however we see fit.  I chose Duck King from the Fatal Fury series and am going futuristic with him.</div>
<div>Here&#8217;s the concept I&#8217;m working from:</div>
<div><a href="http://www.artofyoung.com/images/duckking_wip.jpg"><img class="alignnone" title="concept" src="http://www.artofyoung.com/images/duckking_wip.jpg" alt="" width="229" height="489" /></a></div>
<div>Here&#8217;s the rough blockout to get my shapes and proportions down:</div>
<div><a href="http://www.artofyoung.com/images/dk_blockout.jpg"><img class="alignnone" title="blockout" src="http://www.artofyoung.com/images/dk_blockout.jpg" alt="" width="475" height="548" /></a></div>
<div>And here&#8217;s a quick paintover of a rough head sculpt to make sure I&#8217;m heading in the right direction:</div>
<div><a href="http://www.artofyoung.com/images/dk_paintover.jpg"><img class="alignnone" title="paintover" src="http://www.artofyoung.com/images/dk_paintover.jpg" alt="" width="397" height="442" /></a></div>
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