Archive for February, 2011

Monday, February 28th, 2011

Grunt Finals

Here are my final submissions for the gameartisans.org sackboy mini-competition.  They’re not due ’til monday at midnight, but I’m calling them done.  I’ll wait to submit to give myself some fresh eyes tomorrow just to make sure nothing needs fixing. For anyone that doesn’t know what this comp. was about, the idea was to make […]

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Friday, February 25th, 2011

Film Study – Children of Men

Another one that was quite different from the last.  Very interesting to analyze a film that is color graded heavily with blue/green. 1 hr Share on Facebook

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Thursday, February 24th, 2011

Film Study – Wall-E

One of my favorite shots ever?  This one was a challenge to capture the subtle color changes, and I screwed some of the proportions pretty badly.  Oh well!  I feel like I still captured the mood pretty well, which is the point. 1 hr Share on Facebook

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Wednesday, February 23rd, 2011

Film Study – Star Trek

This was definitely the most difficult so far regarding subject matter, but I felt comfortable doing it due to the earler studies I did.  It was interesting looking at an area that looks blue, and finding it wasn’t really the color I thought it would be. 1 hr Share on Facebook

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Wednesday, February 23rd, 2011

Film Study – Event Horizon

This one was fun as it was quite different from the last.  Was interesting to see where the colors fell within the saturation range, and how the dark nature of the image affected how light the lights were. 45 minutes Share on Facebook

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Monday, February 21st, 2011

Film study 01

Here’s my first piece of homework for the concept art workshop I’m taking.  This week we’re doing film studies and it’s a 1 hr study from 3:10 to Yuma. I’ll probably try to keep them all to about an hour. Share on Facebook

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Saturday, February 19th, 2011

Grunt Sack pretty much done

Time to rig and figure out how I’m going to present him for the competition. Share on Facebook

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Thursday, February 17th, 2011

More details!

I feel like I’m just spamming updates at this point, but oh well.  Share on Facebook

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Tuesday, February 15th, 2011

More texturing.

Doing some more texturing on grunt and still fixing some minor issues as I go. Share on Facebook

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Monday, February 14th, 2011

Grunt – Started texturing

Started texturing Grunt today.  Just laying down colors, and I’ve still got to fix some bake errors and figure out what kind of sack material I want for his face and arms.  Rendered in Marmoset as always. Share on Facebook

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