Archive for February, 2011

Saturday, February 12th, 2011

Grunt low poly

2000 tris.  Time to unwrap and bake! Share on Facebook

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Wednesday, February 9th, 2011

More grunt

All the base stuff is done and ready to go at this point.  Armor details are most likely going to be added via overlays, so I’m not going to model that in.  Did a test sculpt to see how much detail I want in the head.  Going to try and get into the low poly […]

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Monday, February 7th, 2011

Grunt WIP

Blocking stuff out, nailing proportions and doing some hard surface stuff.  Hoping I can get the highpoly completely done this week so I can lowpoly and texture next week.  Good times!  I’ll post the back once it’s a bit more refined. Share on Facebook

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Saturday, February 5th, 2011

Grunt Sack concept done!

Time to move onto the 3d blockout.  Not sure if I’m keeping the mouth this shape or going with a standard sackboy mouth.  We’ll see. Share on Facebook

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Friday, February 4th, 2011

Grunt Sack

Taking a break from my komodo character to concept for a game artisans sackboy mini-comp.  I’m going with Grunt from Mass Effect 2.  WIP! Share on Facebook

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