Archive for January, 2016

Sunday, January 10th, 2016

New character!

This is a character I started recently based on a prototype concept.  Blockout is basically done, ready to go into high poly/sculpt stage now.  There are some proportional things I’m looking at changing like the eye-size, and tweaking her posture.  Still wondering if I want to keep the wrench head end on her “bat” or […]

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Sunday, January 10th, 2016

Dogetrooper

It’s been awhile!  Here’s a character based off a friend/past-coworker of mine, done as a prototype asset for a cancelled project.  It was modeled in Maya, sculpted in zBrush, and textured in 3dCoat.  Was created as a mobile spec, diffuse/spec maps only.  Thinking about going back and doing up a more current gen version using […]

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