It’s been awhile!  Here’s a character based off a friend/past-coworker of mine, done as a prototype asset for a cancelled project.  It was modeled in Maya, sculpted in zBrush, and textured in 3dCoat.  Was created as a mobile spec, diffuse/spec maps only.  Thinking about going back and doing up a more current gen version using pbr and all that, along with putting more love into the texturing.



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